Netherite SMP
Long-term survival on current Minecraft (1.21.11). The goal is simple: stays up, stays consistent, stays playable.
You decide your story. The world keeps its history. Losses are final. Progress is earned. No hand-holding, no clown-show spam.
- Modern worldgen + features actually enabled
- PvP always on
- Normal survival (not hardcore)
- Online-mode (not cracked)
- Bedrock supported (Geyser + Floodgate)
About
Netherite SMP is built to be stable and long-term. No planned wipes. No gimmicks. Just a world that keeps going.
How to Join
No whitelist. Server is online. Just connect.
- Multiplayer → Add Server
- Server Address: netheritesmp.net
- Join
- Servers → Add Server
- Address: netheritesmp.net
- Port: 19132
- Join
Rules
Simple. Play hard. Keep it playable.
PvP, griefing, raiding, trapping, stealing, deception, and ambushes.
- Cheating or hacked clients
- Duping or exploit abuses
- Lag machines or server crashes
- Real-world threats, doxxing, harassment
- Account compromise or impersonation
Long-term world. No planned wipes. History is permanent. Losses are final.
Commands
A few essentials. The rest is survival.
Transparency
Same energy as 2b2t: share what matters, avoid details that invite abuse.
- Daily restarts at 4:00 AM PST
- 20 TPS target (stability over chaos)
- Anti-xray is enforced to prevent performance hits and keep gameplay fair
- Online-mode (not cracked)
- No exploit/dupe tolerance
- We don’t publish sensitive configuration details
We share the basics: version, access, restart schedule, general rules, and what players can expect. We don’t share anything that meaningfully increases the odds of crashes, lag, or abuse.
Tech
Modern stack, long-term mindset.
Bedrock players connect using Geyser + Floodgate. IP is the same: netheritesmp.net, port 19132.
Live map is available at: http://map.netheritesmp.net:25607/
Support
Questions, bugs, suggestions, economy vote — it all goes through Discord.
Live player count updates automatically. If it ever reads offline while you’re online, your browser/API is lying — not the server.